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How we made the Naylor Games logo

The site’s name is officially changing and we’ve got a brand spanking new logo! Here’s why and – just because I thought it might be interesting – what the thinking behind the design is. With Magnate now going into mass production, I realised it was time that Naylor Games had a proper logo and for the site’s name to change. After all, once Magnate is out there, Naylor Games can truly call itself a publisher and this site won’t just be a blog anymore. And what better time to start building some level of recognition than having the logo you really want on your first game? Like any good logo, I wanted something to communicate what Naylor Games is trying...

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Mental Health First Aid for people in boardgames: My pledge

I’m pledging my support to the boardgame community as a Mental Health First Aider – a first line support person for mental health. You can contact me at james@naylorgames.com to talk about anything: everything you tell me will be confidential. Organisations interested in using me as a ‘virtual’ Mental Health First Aider for their team should drop me an email. It’s already a cliche to say – using classic British understatement – that 2020 has not been a good year. I don’t need to re-capitulate why. But one aspect which is only beginning to really dawn on us are the profound and damaging mental health effects it has. It should not be a surprise to us at all and should...

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Naylor Games Conventions - 2020

Even though all of the big physical conventions have been called off this year, Naylor Games will still be hitting the virtual convention circuit. Check out our event calendar below! Events calendar Our virtual events calendar shows all the events we’ve got coming-up: Virtually Expo – 21st-23rd August 2020 At this replacement for the usual UKGE show we’ll be staffing a virtual stand and streaming some demo games you can watch: Virtual stand number: V-23540 (Link will go live during the event) We’re available to chat on Discord to answer any of your questions at any of the times shown in the calendar above. We’re streaming demo games at several points throughout the weekend – check the virtual calendar above...

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What do developers do?

The Magnate Kickstarter is still in full swing and is very close to raising $50,000 with about 5 days to go. In this post, Jaya Baldwin takes over the reins and writes about what Developers do – one of the most poorly understood roles in the game world. Wherever you see the game Magnate, you inevitably see the name James Naylor. He’s the game’s designer (and an all round great guy) so it makes sense. The name you’re less likely to see is mine, Jaya Baldwin, the game’s lead developer. There are obvious reasons for that, that’s the case with most media really, you can probably name the main actor in your favourite films; maybe even the director. But try...

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My Kickstarter Diary - Day 36: Thank you everyone! We're going in...

More than 1 year after we began touring, almost 2 years after I decided to self-publish and more than EIGHT YEARS after I made the very first version of the game, Magnate: The First City goes live on Kickstarter. This is one of the most exciting moments of my life and probably one of the most nerve-racking. Not in the way giving a performance does; it’s a very different kind of nerves. Not like butterflies in the stomach or a rush of adrenaline, but a constant dull sensation: a sudden dawning that – holy crap – so much has been building to this moment and the weight of that is only beginning to dawn on me. Is it because I...

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