I’m James Naylor and I’m a game designer and publisher.
I started Naylor Games in 2018 to publish my game Magnate: The First City. In 2019, I and my team of talented collaborators successfully funded it several times over on Kickstarter; garnering considerable critical attention and acclaim in the process. In 2021 we will bring Magnate to retail stores.
But if all goes to plan, that should only be the start.
Since starting Naylor Games, I’ve realised how enjoyable and fulfilling the process of publishing can be. I also think my team and I have – so far – done a pretty good job. So in 2020, Naylor Games started to go beyond its original purpose: We began the process of building-up a pipeline of future games we really, really wanted to make. If things work out, we should be bringing our second release to market in 2021 with a third, and so on, to follow after that.
We’re simply not ready to start working with designers more broadly yet. But my dear hope is that, in the future with more experience under our belt, we can begin bringing more games to market from a wide and varied array of designers.
What’s on the site?
Today, this site is mostly focused on posts about game design and publishing. I really enjoy writing about games and getting stuck into the detail of both a) how they create aesthetic experiences and b) operate as products; drawing on my professional background in product management to explore that tangled web. But you can also find:
- Key links to Magnate, including lots of detailed blogs about its development, including our Kickstarter journey
- Contact information, for example, about placing trade orders
- From 2021 – Our own webstore for Naylor Games products
I love boardgames – I don’t think I will ever stop being fascinated by them. If you love them too and find the business of design and publishing interesting, I hope you will consider subscribing to our newsletter. I would also love to see you in the comments!