In all pursuits in life, there are obstacles that will stand in your way. In Snowdonia, that obstacle is rubble. You want to build a railway and its stations… but you cannot do so without first getting your hands dirty excavating. Grab a shovel and let’s dig into the B action. What is excavation and what do I get for doing it? The excavation action will move rubble from the line into your personal supply. How much you excavate is based on the work rate. This could be as low as 1, or with clever use of contract cards and other effects, reach into double digits. The first benefit is the gained rubble, used to score contract cards or...
“Who goes first?” is a question that has been with us in board games since their inception. The process of how that is decided, its impact on game outcome and the role it plays in strategy can vary wildly. The strategy around the humble first player marker is the subject of this first article of Train of Thought: a series exploring elements of Snowdonia, in the lead-up to its upcoming expansion: Grand Tour. What is the first player marker and how do I get it? Rules wise, it’s straightforward. Whoever holds the first player marker will place their worker first each round and play will then proceed clockwise from them. It is usually obtained by placing one of your...
I’m proud to announce that Naylor Games has made its second acquisition, buying all assets of Inside the Box Board Games.All of Inside The Box’s board games will become part of our product range and - for now - the brand will be retained as an imprint of Naylor Games while we decide its future. During its existence ITB brought many fantastic products to market: not least Sub Terra - a modern classic of the co-operative genre. Unfortunately, due to some poor strategic choices and a combination of unprecedented market conditions, the business became non-viable as a trading concern. As a result, the business will be liquidated: it will be completely shut down. What funds are left are being divided...
Producing Fun is a podcast about making tabletop games from a product perspective. Dan Thurot, writer of Space-Biff!, is one of my favourite reviewers and may be the most respected critic in games. In this episode, we dive into the economic function of the game reviewer, the nature of game criticism vs review and Dan’s unique historical perspective on games. Space-Biff!: https://spacebiff.com/ The Space-Biff! Space-Cast!: https://open.spotify.com/show/4MKGea62ikdZn7JWOwR52J?si=ccbe4fd2e749 Listen to the Episode: YouTube - Podcast Full Transcription James 0:00 Hi I'm James, and this is producing fun, a podcast about making games from a product perspective.Welcome to Producing fun. My guest this week is the legendary Board Game Critic Dan Thurot, writer of Space-Biff. When it comes to writing about board games, it's difficult for...
It is my great pleasure to announce that Naylor Games will be producing the following game projects: A massive new expansion to Tony Boydell’s railway classic “Snowdonia.” 21X - a pocket-sized math puzzle game and the first new East Street title since our acquisition of the company. “NG6” (codename) - A massive, real-time, campaign-driven dungeon crawler dubbed by playtesters as “real time Gloomhaven.” Game Jam - a boardgame-making "turbo filler" for game lovers. A Magnate: the First City sequel In addition, we are publicly launching our comprehensive back office service for independent creators: Back Office by Naylor Games. It’s safe to say… we’ve been pretty busy recently. And we like to think we’re only just getting started. Why now? As soon...