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Producing Fun episode 23: Dan Thurot - Game Critic

Producing Fun is a podcast about making tabletop games from a product perspective. Dan Thurot, writer of Space-Biff!, is one of my favourite reviewers and may be the most respected critic in games. In this episode, we dive into the economic function of the game reviewer, the nature of game criticism vs review and Dan’s unique historical perspective on games. Space-Biff!: https://spacebiff.com/ The Space-Biff! Space-Cast!: https://open.spotify.com/show/4MKGea62ikdZn7JWOwR52J?si=ccbe4fd2e749 Listen to the Episode: YouTube - Podcast Full Transcription James 0:00 Hi I'm James, and this is producing fun, a podcast about making games from a product perspective.Welcome to Producing fun. My guest this week is the legendary Board Game Critic Dan Thurot, writer of Space-Biff. When it comes to writing about board games, it's difficult for...

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A giant slate and a world-spanning office

It is my great pleasure to announce that Naylor Games will be producing the following game projects: A massive new expansion to Tony Boydell’s railway classic “Snowdonia.” 21X - a pocket-sized math puzzle game and the first new East Street title since our acquisition of the company. “NG6” (codename) - A massive, real-time, campaign-driven dungeon crawler dubbed by playtesters as “real time Gloomhaven.” Game Jam - a boardgame-making "turbo filler" for game lovers. A Magnate: the First City sequel In addition, we are publicly launching our comprehensive back office service for independent creators: Back Office by Naylor Games.  It’s safe to say… we’ve been pretty busy recently. And we like to think we’re only just getting started. Why now? As soon...

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Producing Fun episode 22: Chris Kingsnorth - Developer & Convention Organiser

Producing Fun is a podcast about making tabletop games from a product perspective. Until recently Chris was a pediatric doctor - now he’s a full time game developer and - indeed - our very first on the show. In this episode we talk about what game developers do, working with famous game designers and organizing the UK’s first protospiel. Protospiel Nottingham on Twitter: https://twitter.com/ProtospielNotts  Protospiel Nottingham website (and tickets): https://protospielnottingham.co.uk/  10 Minute Design Chat Podcast: https://tenminutedesignchat.podbean.com/  Paper Fort Games: https://linktr.ee/PaperFortGames  Cosmoctopus Kickstarter Page: https://www.kickstarter.com/projects/paperfortgames/cosmoctopus-the-board-game Personal Tabletop IG Account: https://www.instagram.com/tabletopapprentice/   Listen to the Episode: YouTube - Podcast Full Transcription James 0:00 Hi I'm James, and this is producing fun, a podcast about making games from a product perspective.Welcome to Producing fun. My guest this week is Chris...

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Producing Fun 21: Gabe Barrett - Podcaster / Publisher

Producing Fun is a podcast about making tabletop games from a product perspective. As well as running what may be the most successful podcast about game design ever - the Boardgame Design Lab - Gabe Barrett has run 10 successful board game-related Kickstarter projects: including a solo-only game that raised more than $65,000. In this episode, we talk about why he started the show, why he stopped, the power of building community, and useful advice for budding creators. Website: www.boardgamedesignlab.com Facebook Group: https://www.facebook.com/groups/BGDLCommunity “Robomon” - new game launch: https://gamefound.com/projects/gabe-barrett/robomon Listen to the Episode: YouTube  - Podcast   Full Transcription: James 0:00 Hi I'm James, and this is producing fun, a podcast about making games from a product perspective.Welcome to Producing...

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A Manifesto for Moments

There’s a lot you can say about the things that are board games.  Back when I regularly wrote a blog about game design (before moving my focus to podcasts), I would often get microscopic in my focus on a game. Indeed, I once wrote a piece about one aspect of the turn order of firefighting co-op Flashpoint. It ran to 4000 words over two parts. It’s no surprise that I am entirely convinced that there is a limitless amount to be written about the specifics of the things that games are.  And why not? As well as rich in depth for game design nerds like me, games are lovely things to write about. Many games today are now truly art...

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