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Train of Thought Touring Snowdonia - Channel Tunnel

This week we start a 2 part mini-series on the 2-player scenarios Channel Tunnel (designed by David Brain) and Siege of St.Petersburg (designed by Alan Paull). Both of these scenarios were designed from the ground up as 2 player experiences (though St.Petersburg can play with 4) and both of them are more adventurous with how far they push the core of Snowdonia. Most Snowdonia scenarios already play well with 2, but what could a dedicated 2-player experience offer that the multiplayer scenarios can’t? We will start that exploration today by looking at the Channel Tunnel.  Core changes A lot of big things change in this scenario. So many that I feel they’re best presented as a list: The scenario is...

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Train of Thought Touring Snowdonia - Bayerische Zugspitzbahn

  The Deluxe Master Set included all previously existing Snowdonia scenarios. That means this product was the first time the Bayerische Zugspitzbahn was officially printed in English. Although it was available online as a free PNP, originally it was only printed in German. This is in part because the origin of this scenario is a little unique. I asked designer Tony Boydell for comment: “It was designed as a massive thank you to Lookout Games. Lookout changed my life as a designer and opened up so many avenues for me and Surprised Stare Games - adapting a German mountain railway just for them seemed the least I could do to say thanks!” Even in the cold snowy setting of Zugspitze, it’s...

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Train of Thought Touring Snowdonia - Scenarios Special

Recently this series has been focused on providing strategy tips and game design commentary on Snowdonia’s many scenarios. With Snowdonia Grand Tour and Special Edition now live on Gamefound, we’re getting 11 new scenarios to add to the existing 18. Today I want to dive into the nitty gritty of what a scenario actually is.Why do we play them? What makes a scenario good? Which scenarios are right for your playgroup? How do these new scenarios shape up against the existing ones? Join me as we answer all those questions and more.What is a Snowdonia scenario? Why do we play them?Snowdonia’s scenarios are what gives it its unique DNA amongst Eurogames. Rather than a fixed or mildly varied set-up, Snowdonia is...

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Train of Thought Touring Snowdonia - Britannia Bridge

Recent Train of Thoughts have all been about more complex scenarios. With all the excitement of Grand Tour and Special Edition building… I wanted to go back once again to the earlier end of Snowdonia’s scenario catalogue for some reflection. I find the scenarios of Snowdonia’s youth offer very interesting opportunities to compare the game’s origins to its form in the present day. Like turning around on a mountain hike to look down at how far you’ve come, it’s pleasing to play a simpler scenario and think about just how much the game’s design has advanced since then. The early scenario we'll be looking at today is the Britannia Bridge. Menai Straits/Britannia Bridge These two cards are found right at...

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Train of Thought Touring Snowdonia - Malta Railway

Today we come to an end of the “Tunnel Trilogy” of scenarios. The first scenario we explored of this trilogy was the Wye Valley Tourer. It felt like an advanced version of the base game, fleshing out most elements of the game without any one particular element stealing the limelight. The next we looked at was the Bluebell Line, which did the opposite, investing most of its changes into the single cricket match minigame. Our final scenario in this trilogy is the Malta Railway. Malta sits perhaps somewhere between the two, having a lot of the versatility of the former but a very strong identity like the latter. New Actions and Resources This scenario uses the Daffodils previously seen in...

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