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A Manifesto for Moments

There’s a lot you can say about the things that are board games.  Back when I regularly wrote a blog about game design (before moving my focus to podcasts), I would often get microscopic in my focus on a game. Indeed, I once wrote a piece about one aspect of the turn order of firefighting co-op Flashpoint. It ran to 4000 words over two parts. It’s no surprise that I am entirely convinced that there is a limitless amount to be written about the specifics of the things that games are.  And why not? As well as rich in depth for game design nerds like me, games are lovely things to write about. Many games today are now truly art...

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