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My Kickstarter Diary: Day 8 - How many backers am I going to get? (1/2)

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… read on if you dare. NOBODY KNOWS! Good! If you’re here just for the KS tips, you’re done with this blogpost already. In the chaotic world of the Kickstarter campaign, no one knows anything and its presumptuous to try to even work it out. You can get on with the rest of your day. Bye! *James sobs quietly in the corner, filled with existential dread facing next month…*...

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My Kickstarter Diary - Day 3: How much time is this going to cost me?

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… read on if you dare. Am I burying the lede? I’ll leave it up to you to decide! For the last couple of days I’ve been spending lots of time and effort preparing for and attending critical meetings for the job that actually pays the bills: my work as a contractor consulting on the product & engineering strategy of software businesses. The company I’m working with today is...

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My Kickstarter Diary - Day 1: The business of launch dates

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… read on if you dare. “So smart guy, if you’re building up to launch why does this blog count UP rather than count DOWN?” I can think of no better symbol of the sometimes messy reality of running a Kickstarter campaign than the answer to this question. Because of course, a Countdown would be WAY more sexy. We recently announced that we’re launching Magnate in November, but not...

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Why I'm giving up regular blogging

Thou shalt blog each week is the mantra of the SEO age. Does it make sense? Infinite Content I stare at the queue of articles I have saved to Pocket. As push my thumb up the page I begin to realise there are more than a thousand articles sitting there, waiting for me to read. I resist the next thought: There are a thousand articles sitting here I will *never* read. I’m not the first person to notice we’re drowning in content. The over abundance of information is perhaps one of the great cliches of our age. I’m not even the first person to notice that read-it-later tools like Pocket or Instapaper have just moved the problem of losing track...

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Aeon's End: A Functional Review

This week, Jaya writes a functional review co-operative ‘boss fight’ deckbuilder Aeon’s end, exploring the subtle ways it plays with deckbuilding conventions to deliver on its thematic premise. Player activity summary Aeon’s end is best summarised as a video game ‘boss fight’ in cardboard form. Players work together as a group of desperate ‘breach mages’ trying to protect their own from a variety of horrifying nemeses; using new and unfamiliar magic that appeared alongside these monsters to defeat them. Players will buy new cards and skills to improve their deck, invest in opening their ‘breaches’ (the conduits they require in order to cast multiple spells at a time) and keep an eye on the health totals, not just for each...

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