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Why Boggle is better than Scrabble

In today’s article Jaya Baldwin compares two different classic word games and, when looked through the lens of modern design, finds one more dated than the other It’s easy to ignore mainstream games when you’re down the rabbit hole of the hobby space tying to find out what makes games great. But the truth is that their aren’t many famous hobby word games. Those word games that are part of our modern crop – perhaps Codenames come to mind – are often built on the associations of words, not vocabulary or spelling as the classic games are. If you want to test your word skills, the classics are still where you normally need to go to get your fix. But...

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What game designers should care about

So much of the conversation about a game’s design bounces from the very broad to the very specific without stopping to consider what really matters: the human emotion game dynamics give rise to. But if designers can spend more time at this level they can make more innovative games. If there was one maxim every designer should know by now, it’s this: “Different strokes for different folks”: We know that what precisely makes a good game is incredibly subjective. Even when conditions are ideal – a perfect teach, the right amount of space and time for the game to occupy, quantity of noise or quality of ambience and a willing audience – no one game can be guaranteed to please...

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A happy ending for the integration of narrative into tabletop games

Can narrative and strategy ever blend well? Jaya Baldwin explores different ways games have tried to integrate narrative and traditional gameplay elements. “Are you sitting comfortably? Then I’ll begin. Once upon a time in a land not so far away at all, a family sat at a table. ‘Now I convert 3 cubes into 2 cubes of net higher output’ said Mummy. ‘Wow, I adjust the resource monetizer on my personal board to rotate the value wheel to its next multiplier increment’ said Daddy. What a good time they were having playing Resource Cube Management Simulator. Little James and Sarah meanwhile had gone upstairs. They were sat under the big blanket with torches. ‘And then the princess took off her...

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Magnate news round-up: November 2018

November was slightly quieter than September or October - it couldn't not be - but, once again, overall progress moved substantially forward; especially in enhancing Magnate's gameplay and recruiting new team members. New boxart sketch This one has been a long time coming. I am glad to say we're finally making good progress on the cover art. I've always liked the placeholder art we have, but there's something a rather old fashioned about it. It's not as dynamic as it needs to be and I don't know it captures the feel of the game sufficiently either. I am very glad to say we finally have a sketch of what the new art will look like. There's still a lot do...

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Battle of the Deckbuilders: Star Realms vs Dominion

In his first article for the site, Jaya Baldwin - new member of the Naylor Games team, makes a forceful case for both titles *** "Ladies and gentleman welcome to another exciting episode of Boardgamemania! In the blue corner we have long standing heavyweight champion Dominion! The game that started an entire genre and really packs the Donald X factor. Meanwhile iiiin the red corner, we have new kid on the block, featherweight Star Realms!" *** It's a classic scenario: two games with a certain amount of similarity are pitted against each other, argued over and taken apart in order to figure out which is 'better'. When those two games are trying to fill exactly the same niche, it's a...

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