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Producing Fun 15: Ulrich Blennemann - Game Publisher

Producing Fun is a podcast about making tabletop games from a product perspective.Uli is a publisher from Germany and the proprietor of indie label: Spielworxx. Specializing in challenging boutique games and German language versions of bigger commercial hits, Spielworxx has been delighting gamers since 2010. With almost 30 years of experience in the industry, Uli is an expert in running indie publishing businesses.  In this episode, we talk about how he selects games for localization, how his business model works, and more.      Uli’s website: https://www.spielworxx.de/Listen on Youtube: https://youtu.be/2N6j65nKw3cListen on podcasting platforms:https://anchor.fm/naylorgames/episodes/Ulrich-Blennemann---Game-Publisher-e1j45fk   Transcription     James 0:10 I'm James, and this is producing fun, a podcast about making games from a product perspective.Welcome to Producing fun. My guest this week...

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Producing Fun #3: Paul Brook and Liam Kirkman - Startup Publishers

Producing Fun is a podcast about making tabletop games from a product perspective. Paul and Liam run East Street Games – A UK tabletop game publishing startup. In this episode we discuss the financial costs of game complexity, the personal costs of game development, developing and marketing games under pandemic restrictions and accidentally offending eurogamers. Lastly, they reveal their three most important pieces of advice for anyone looking to publish games. Listen on podcasting platforms: https://anchor.fm/naylorgames . Listen on Youtube: Their links: Website/Store: https://www.eaststreetgames.com/ Facebook: https://www.facebook.com/EastStreetGames Twitter: https://twitter.com/GamesEastStreet Instagram: https://www.instagram.com/eaststreetgames/   Transcription I'm James, and this is producing fun, a podcast about making games from a product perspective. Speaker 1 0:24 Welcome to Producing fun. This episode I talk to...

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What do developers do?

The Magnate Kickstarter is still in full swing and is very close to raising $50,000 with about 5 days to go. In this post, Jaya Baldwin takes over the reins and writes about what Developers do – one of the most poorly understood roles in the game world. Wherever you see the game Magnate, you inevitably see the name James Naylor. He’s the game’s designer (and an all round great guy) so it makes sense. The name you’re less likely to see is mine, Jaya Baldwin, the game’s lead developer. There are obvious reasons for that, that’s the case with most media really, you can probably name the main actor in your favourite films; maybe even the director. But try...

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My Kickstarter Diary - Day 13: ARRGGGH SO. MUCH. ADMIN. Why does my game generate so much of it?!

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… …Today: How admin is getting me down and why publishing a game might be an especially admin hungry business. Exactly how wrong I was As I alluded to in Day 3’s post, I significantly underestimated the time that would be involved in publishing Magnate. I knew it would be investment of time, but I thought it would be somewhere in the same region as running my newspaper project:...

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My Kickstarter Diary - Day 3: How much time is this going to cost me?

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… read on if you dare. Am I burying the lede? I’ll leave it up to you to decide! For the last couple of days I’ve been spending lots of time and effort preparing for and attending critical meetings for the job that actually pays the bills: my work as a contractor consulting on the product & engineering strategy of software businesses. The company I’m working with today is...

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