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Producing Fun 18: James Faulkner & Paul Allen - Publishers & Designers

Producing Fun is a podcast about making tabletop games from a product perspective.  Stonesword Games’ latest title - The feudal Japan themed Senjutsu - hit Kickstarter with a bang last year, raising around one million pounds. This week, I talk to the company’s two founders - James Faulkner and Paul Allen - about how they achieved this success, from beyond-diligent historical research, endless testing and focusing on the power of good advertising over the world of BGG and content creators. Stoneswordgames.com Senjutsu late pledge:https://senjutsu.backerkit.com/hosted_preorders Daimyo, Battle For Japan Signup: https://bit.ly/3NQQYkP (Game Designed by Martin Wallace, Launching Oct 2022) Listen on Youtube: https://youtu.be/bMDGsK2XT40 Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/James-Faulkner-and-Paul-Allen---PublisherDesigners-e1l7v8f   Transcription James 00:00Hi I'm James, and this is producing fun, a podcast about making...

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Producing Fun 17: Jay Cormier - Publisher & Designer

Producing Fun is a podcast about making tabletop games from a product perspective. Jay Cormier was already a successful designer, having multiple BGG top 1000 games to his name across a very wide variety of genres. 4 years ago he got into game publishing, launching Off the Page Games, a company producing games based on indie comic books. His first title - Mind MGMT - is already a smash hit. In this episode we get into how to run a profitable kickstarter, making clever manufacturing decisions and the power of branding. www.offthepagegames.com www.failfaster.ca www.youtube.com/c/OffThePageGames www.bamboozlebrothers.com Listen on Youtube: https://youtu.be/-RR9cwLN8Ug   Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/Jay-Cormier---Publisher--Designer-e1kld3a Transcription James 00:00Hi I'm James, and this is producing fun, a podcast about making games from a product...

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Producing Fun 15: Ulrich Blennemann - Game Publisher

Producing Fun is a podcast about making tabletop games from a product perspective.Uli is a publisher from Germany and the proprietor of indie label: Spielworxx. Specializing in challenging boutique games and German language versions of bigger commercial hits, Spielworxx has been delighting gamers since 2010. With almost 30 years of experience in the industry, Uli is an expert in running indie publishing businesses.  In this episode, we talk about how he selects games for localization, how his business model works, and more.      Uli’s website: https://www.spielworxx.de/Listen on Youtube: https://youtu.be/2N6j65nKw3cListen on podcasting platforms:https://anchor.fm/naylorgames/episodes/Ulrich-Blennemann---Game-Publisher-e1j45fk   Transcription     James 0:10 I'm James, and this is producing fun, a podcast about making games from a product perspective.Welcome to Producing fun. My guest this week...

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Producing Fun #3: Paul Brook and Liam Kirkman - Startup Publishers

Producing Fun is a podcast about making tabletop games from a product perspective. Paul and Liam run East Street Games – A UK tabletop game publishing startup. In this episode we discuss the financial costs of game complexity, the personal costs of game development, developing and marketing games under pandemic restrictions and accidentally offending eurogamers. Lastly, they reveal their three most important pieces of advice for anyone looking to publish games. Listen on podcasting platforms: https://anchor.fm/naylorgames . Listen on Youtube: Their links: Website/Store: https://www.eaststreetgames.com/ Facebook: https://www.facebook.com/EastStreetGames Twitter: https://twitter.com/GamesEastStreet Instagram: https://www.instagram.com/eaststreetgames/   Transcription I'm James, and this is producing fun, a podcast about making games from a product perspective. Speaker 1 0:24 Welcome to Producing fun. This episode I talk to...

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What do developers do?

The Magnate Kickstarter is still in full swing and is very close to raising $50,000 with about 5 days to go. In this post, Jaya Baldwin takes over the reins and writes about what Developers do – one of the most poorly understood roles in the game world. Wherever you see the game Magnate, you inevitably see the name James Naylor. He’s the game’s designer (and an all round great guy) so it makes sense. The name you’re less likely to see is mine, Jaya Baldwin, the game’s lead developer. There are obvious reasons for that, that’s the case with most media really, you can probably name the main actor in your favourite films; maybe even the director. But try...

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