Producing Fun is a podcast about making tabletop games from a product perspective. Paul and Liam run East Street Games – A UK tabletop game publishing startup. In this episode we discuss the financial costs of game complexity, the personal costs of game development, developing and marketing games under pandemic restrictions and accidentally offending eurogamers. Lastly, they reveal their three most important pieces of advice for anyone looking to publish games. Listen on podcasting platforms: https://anchor.fm/naylorgames . Listen on Youtube: Their links: Website/Store: https://www.eaststreetgames.com/ Facebook: https://www.facebook.com/EastStreetGames Twitter: https://twitter.com/GamesEastStreet Instagram: https://www.instagram.com/eaststreetgames/ Transcription I'm James, and this is producing fun, a podcast about making games from a product perspective. Speaker 1 0:24 Welcome to Producing fun. This episode I talk to...
Producing Fun is a podcast about making tabletop games from a product perspective. Chris is the editor of Tabletop Gaming Magazine, the UK’s largest board game, RPG and miniatures game magazine. In this episode we discuss what good tabletop game writing looks like, the ethics and effectiveness of Kickstarter previews and what ‘product’ really means. Listen on podcasting platforms: https://anchor.fm/naylorgames Listen on Youtube: Transcription I'm James. And this is producing fun, a podcast about making games from a product perspective. Welcome to Producing fun. This week I talked to Chris Eggett. Chris is the editor of tabletop gaming magazine. The UK is largest board, game, RPG and miniatures game magazine. And he also runs the publications own podcast. Being at...
I just launched a new podcast about games. Here I explore the thinking behind it and introduce the first episode. Time for something new? For a while now, I’ve been finding myself less and less inclined to spend time writing a blog. This has probably been very clear from how sporadic, in general, my posts have become. My original plan – back at the end of 2019 – was to get back to blogging once the New Year started. I’d really enjoyed writing the pieces that explored the behind-the-scenes story of the Magnate Kickstarter. With a well-earned Christmas break behind me, I was fully planning to get back to proper blogging again shortly after. Of course, there were some un-forseen...
The site’s name is officially changing and we’ve got a brand spanking new logo! Here’s why and – just because I thought it might be interesting – what the thinking behind the design is. With Magnate now going into mass production, I realised it was time that Naylor Games had a proper logo and for the site’s name to change. After all, once Magnate is out there, Naylor Games can truly call itself a publisher and this site won’t just be a blog anymore. And what better time to start building some level of recognition than having the logo you really want on your first game? Like any good logo, I wanted something to communicate what Naylor Games is trying...
I’m pledging my support to the boardgame community as a Mental Health First Aider – a first line support person for mental health. You can contact me at james@naylorgames.com to talk about anything: everything you tell me will be confidential. Organisations interested in using me as a ‘virtual’ Mental Health First Aider for their team should drop me an email. It’s already a cliche to say – using classic British understatement – that 2020 has not been a good year. I don’t need to re-capitulate why. But one aspect which is only beginning to really dawn on us are the profound and damaging mental health effects it has. It should not be a surprise to us at all and should...