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My Kickstarter Diary - Day 3: How much time is this going to cost me?

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… read on if you dare. Am I burying the lede? I’ll leave it up to you to decide! For the last couple of days I’ve been spending lots of time and effort preparing for and attending critical meetings for the job that actually pays the bills: my work as a contractor consulting on the product & engineering strategy of software businesses. The company I’m working with today is...

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My Kickstarter Diary - Day 1: The business of launch dates

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… read on if you dare. “So smart guy, if you’re building up to launch why does this blog count UP rather than count DOWN?” I can think of no better symbol of the sometimes messy reality of running a Kickstarter campaign than the answer to this question. Because of course, a Countdown would be WAY more sexy. We recently announced that we’re launching Magnate in November, but not...

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Magnate news round-up: January 2019

Has it really been two months already? Unsurprisingly, there’s lots to catch-up on with progress on playtesting, design and ever increasing public awareness of the game! Building the coverage Over the last few months the amount of coverage Magnate has received in the press has started to swell. Some swift googling revealed a mini post Essen flurry of articles like this, this and this. We even got a mention on the Polyhedron Collider’s most anticipated games of 2019 podcast! Rory Somers, one of the “colliders”(?) had already given us a great little write-up in his review of Dragonmeet, but it was awesome to see Magnate specifically called out as anticipated alongside much more famous names like Wingspan and Munchkin. At...

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Magnate news round-up: November 2018

November was slightly quieter than September or October - it couldn't not be - but, once again, overall progress moved substantially forward; especially in enhancing Magnate's gameplay and recruiting new team members. New boxart sketch This one has been a long time coming. I am glad to say we're finally making good progress on the cover art. I've always liked the placeholder art we have, but there's something a rather old fashioned about it. It's not as dynamic as it needs to be and I don't know it captures the feel of the game sufficiently either. I am very glad to say we finally have a sketch of what the new art will look like. There's still a lot do...

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Magnate news round-up: October 2018

October proved to be just as busy as September, not least because of all the prep for Essen, which - at time of posting - had just started. The first big show is under our belt: Tabletop Gaming Live Coming only 4 weeks after Tabletop Scotland there was a frightening amount to be done to get the game from Lego prototype to an attractive looking production game. As I wrote last time, it was all a bit nail-bitingly close but I am glad to say we did it! It was not only a huge success but a very useful learning experience. We knew going into it we were going to make mistakes, but we also knew that this show would...

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