Blog — Product RSS



Producing Fun #5: Annie Norman - Miniatures Producer

Producing Fun is a podcast about making tabletop games from a product perspective. Annie Norman is the founder and owner of Badsquiddo Games – a company specialising in making believable female miniatures. In this episode we discuss how she built the business from absolutely nothing, bringing women in history to life, key practical questions about pricing, product quality, when and when not to outsource and how selfies play a surprisingly critical role in the miniature design process. Listen on podcasting platforms: https://anchor.fm/naylorgames Listen on Youtube: Annie’s link tree: https://linktr.ee/badsquiddogames     Transcription I'm James, and this is producing fun, a podcast about making games from a product perspective. Welcome to the latest episode of producing fun. My guest this week...

Continue reading



Producing Fun #4: Paul Grogan - Rulebook editor & Content creator

Producing Fun is a podcast about making tabletop games from a product perspective. Paul Grogan runs “Gaming Rules!”, a rulebook editing business and YouTube channel focused on videos that teach people how to play games. As one of the industry’s top editors, Paul has worked on around 100 different rulebooks; closely collaborating with several of world’s most famous game designers in the process: including Vlaada Chvatil (Codenames, Mage Knight) and Vital Lacerda (Lisboa, On Mars). In this episode we discuss the biggest mistakes to avoid when writing a rulebook, the future of in-game tutorials and the role of a rulebook in a game’s commercial success. Listen on podcasting platforms: https://anchor.fm/naylorgames Listen on Youtube: Paul’s YouTube channel: www.youtube.com/gamingrulesvideos     Transcription...

Continue reading



Producing Fun #3: Paul Brook and Liam Kirkman - Startup Publishers

Producing Fun is a podcast about making tabletop games from a product perspective. Paul and Liam run East Street Games – A UK tabletop game publishing startup. In this episode we discuss the financial costs of game complexity, the personal costs of game development, developing and marketing games under pandemic restrictions and accidentally offending eurogamers. Lastly, they reveal their three most important pieces of advice for anyone looking to publish games. Listen on podcasting platforms: https://anchor.fm/naylorgames . Listen on Youtube: Their links: Website/Store: https://www.eaststreetgames.com/ Facebook: https://www.facebook.com/EastStreetGames Twitter: https://twitter.com/GamesEastStreet Instagram: https://www.instagram.com/eaststreetgames/   Transcription I'm James, and this is producing fun, a podcast about making games from a product perspective. Speaker 1 0:24 Welcome to Producing fun. This episode I talk to...

Continue reading



Producing Fun #2: Chris Eggett - Magazine Editor

Producing Fun is a podcast about making tabletop games from a product perspective. Chris is the editor of Tabletop Gaming Magazine, the UK’s largest board game, RPG and miniatures game magazine. In this episode we discuss what good tabletop game writing looks like, the ethics and effectiveness of Kickstarter previews and what ‘product’ really means. Listen on podcasting platforms: https://anchor.fm/naylorgames Listen on Youtube: Transcription I'm James. And this is producing fun, a podcast about making games from a product perspective. Welcome to Producing fun. This week I talked to Chris Eggett. Chris is the editor of tabletop gaming magazine. The UK is largest board, game, RPG and miniatures game magazine. And he also runs the publications own podcast. Being at...

Continue reading



Producing Fun: The new podcast from Naylor Games

I just launched a new podcast about games. Here I explore the thinking behind it and introduce the first episode. Time for something new? For a while now, I’ve been finding myself less and less inclined to spend time writing a blog. This has probably been very clear from how sporadic, in general, my posts have become. My original plan – back at the end of 2019 – was to get back to blogging once the New Year started. I’d really enjoyed writing the pieces that explored the behind-the-scenes story of the Magnate Kickstarter. With a well-earned Christmas break behind me, I was fully planning to get back to proper blogging again shortly after. Of course, there were some un-forseen...

Continue reading