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Confessions of a print and play virgin - Part II

Last week, I posted about why making print and plays is a great thing for designers to do. This week, I navigate my first two creations and see what I can learn from the whole process. My first time: Cutting stuff up with Barbers! The first game I set-about printing and creating myself was Barbers!, a game designed to fit into a mint tin about cutting the head and facial hair of people in a barber shop. I first discovered it when it’s creator Harshad Deshmukh was looking for testers for a solo mode of the game. Given it was small but had a quirky intriguing theme, lots of fun looking artwork and involved trying to do useful things with...

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Confessions of a print and play virgin – Part I

I’ve never made a print and play (PnP) game before. Is that ok? Well… maybe I’ve been missing out. There are lots of reasons to create a good PnP game, even if you don’t think of yourself as a ‘crafty’ person. Read part I? You can read Part II here. I have a confession – and as far as the board game industry goes, it feels like a pretty embarrassing one. Until recently I had never, ever printed a game from the internet. Not a card game, not a dice game, not an enormous eurogame. Other than a brief fumble with a 2 player Brass board which lasted all of 5 minutes (before I spilled coffee on the poorly sellotaped,...

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