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8 lessons from Essen: A practical guide for exhibitors

Eight practical tips for first time exhbitiors at Spiel As regular readers will know, I took Magnate to Essen last week. I am glad to say it was an absolute blast; even if it was also so tiring that I needed multiple early nights just to bring myself back to full human functioning. Overall, I think we did a good job. We had a ton of email sign-ups, lots of reviewers visited the stand, and I handed out every flyer we had. But there were some things we could have done better. The following lessons come from my reflections on the most intense show of my life. If you are not already an "old hand" at this and intend to...

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Magnate news round-up: October 2018

October proved to be just as busy as September, not least because of all the prep for Essen, which - at time of posting - had just started. The first big show is under our belt: Tabletop Gaming Live Coming only 4 weeks after Tabletop Scotland there was a frightening amount to be done to get the game from Lego prototype to an attractive looking production game. As I wrote last time, it was all a bit nail-bitingly close but I am glad to say we did it! It was not only a huge success but a very useful learning experience. We knew going into it we were going to make mistakes, but we also knew that this show would...

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Century: Golem Edition: A functional review experiment

In my first foray into trying to create a design orientated “functional” boardgame review, I look at a game I have distinctly mixed feelings about: Century: Golem Edition Why this approach and a crucial caveat As I explored in my previous post on the topic, what I want to create is the kind of review I want to read more than any other. A review that really gets under the skin of how a game operates, for the benefit of an audience of designers. Not a description of the mechanics, but the bit where the real magic happens: how the mechanics create experience. It seems from the success and interest in my previous post that this is something other people...

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When a passion project dies: The Croydon Citizen

It’s not like losing a person. But when something you’ve spent ages working on has to go, it can be pretty rough. Apologies to everyone that my blogging has been so spotty lately as a result. Most people reading this blog won’t know much about a project that dominated my life for 6 years. The world of Naylor Games and the The Croydon Citizen, a local web and print news magazine I founded, have been deliberately kept separate. While it’s nice to know about other people’s projects that have nothing to do with games, I personally find it confusing messaging to keep talking about them. As much as Croydon is a totally awesome part of London (and I won’t hear...

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Is there room for a new kind of boardgame review?

There’s something missing from the boardgame review landscape. This is what I think it might be – and what I am going to experiment with to fill it. Why even bother with more reviews? I’ve wanted to do more reviews for a long time, but I’ve not had the courage to even make the effort. It’s not just that the space seems saturated; everyone seems to have a review-oriented youtube channel or a blog these days. But that the prospect of trying is genuinely daunting, because so many of the reviewers out there are doing what they do so well. While most reviews may still only be exploring their subject at a relatively basic level, as the recent editorial from...

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