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A new model for game design: Moving beyond the "Mechanics, Dynamics, Aesthetics" framework

The MDA framework is now well known in design circles. Here I take it a step further putting forward my own riff on the model for tabletop games specifically; incorporating the notion of access and mapping out some critical detail. Why build a model? I have always had a penchant for systems and frameworks. Huge geek that I am, I’ve always enjoyed a good railway network diagram or process map. In my professional life I’m the person who took on the job of mapping out my company’s technology stack’s to give us a comprehensive picture of how it’s 38 distinct components interacted (or over-interacted in many cases!). Such frameworks or models aren’t just fun for people like me though. They...

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