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My Kickstarter Diary - Day 29: Naylor Games... of Wyoming

First an apology: Inevitably this diary has become a lot less frequent than I would like! The sheer amount of work of involved in launching a Kickstarter, as day 3 explored, is vast. And, much as I would like to blog more, its absolutely not the most pressing task in long list. It doesn’t compete, for example, with officially announcing on our launch on the 21st and putting up a shiny new site! No promises, but let’s hope I have more time to share thoughts because SO MUCH IS HAPPENING. Anyway…on with the main event! Those of you know me well will be pretty sure I did not grow-up among the majestic mountains of the ‘cowboy state’. Those of you...

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My Kickstarter Diary - Day 1: The business of launch dates

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… read on if you dare. “So smart guy, if you’re building up to launch why does this blog count UP rather than count DOWN?” I can think of no better symbol of the sometimes messy reality of running a Kickstarter campaign than the answer to this question. Because of course, a Countdown would be WAY more sexy. We recently announced that we’re launching Magnate in November, but not...

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Why I'm giving up regular blogging

Thou shalt blog each week is the mantra of the SEO age. Does it make sense? Infinite Content I stare at the queue of articles I have saved to Pocket. As push my thumb up the page I begin to realise there are more than a thousand articles sitting there, waiting for me to read. I resist the next thought: There are a thousand articles sitting here I will *never* read. I’m not the first person to notice we’re drowning in content. The over abundance of information is perhaps one of the great cliches of our age. I’m not even the first person to notice that read-it-later tools like Pocket or Instapaper have just moved the problem of losing track...

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When a passion project dies: The Croydon Citizen

It’s not like losing a person. But when something you’ve spent ages working on has to go, it can be pretty rough. Apologies to everyone that my blogging has been so spotty lately as a result. Most people reading this blog won’t know much about a project that dominated my life for 6 years. The world of Naylor Games and the The Croydon Citizen, a local web and print news magazine I founded, have been deliberately kept separate. While it’s nice to know about other people’s projects that have nothing to do with games, I personally find it confusing messaging to keep talking about them. As much as Croydon is a totally awesome part of London (and I won’t hear...

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Magnate: New site launched

The new Magnate site has launched today. It contains key information about the game’s many features: like its comprehensive tutorial mode (designed to allow players to learn without a rulebook) or its realistic 3D buildings of different types. As we get closer to launch, I’ll be adding more details about the game as well as updating the art and design elements as they develop. If you aren’t already subscribed to this blog, you can sign-up there to get notified when the Kickstarter launches. The campaign is the due to launch in the Autumn of 2018.

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