It’s time for Magnate, a project I’ve been working on for nearly 7 years, to become a reality
What if there was a game that felt like what you imagined Monopoly was going to be, when you were a child?
Not the crushing disappointment of what Monopoly actually is: a very random, overlong and mean-spirited game of simplistic and brutal zero-sum logic. But a game the captures the magic of Monopoly in the imagination: the feel of money in your hands, of the scramble to get the best property, dropping huge piles of cash on big risks each turn, the application of your cunning and critical thinking to make the best bet and sitting back to admire the empire you have made.
Now what if this game takes place in a city going through a property boom, where every decision you make, where to buy and what to build really matters. What if this game has a true strategic depth where opportunity constantly springs forth from what everyone else is doing; where a constant interaction between players leads to a city gradually and organically emerging before the player’s eyes?
And what if every game ends in the same way: with the perennial, cyclical crisis of capitalism that is a property market collapse; brought about by the players own greed and shaped by their actions?
Would you play it?
That is the dream of Magnate. It’s also what I have been working off and on for 6 and half years: prototyping, playtesting, returning multiple times to the drawing board to create something truly satisfying.
This year I will try to make that dream of mine a reality; publishing Magnate for as many people to enjoy as I can: in the hopes they might have even a tiny fraction of the fun playing it that I had in making it.
Magnate – coming to your favourite crowdfunding platform in 2018. Sign-up here and be notified as soon as the Kickstarter launches.