Blog — Kickstarter RSS



Producing Fun 18: James Faulkner & Paul Allen - Publishers & Designers

Producing Fun is a podcast about making tabletop games from a product perspective.  Stonesword Games’ latest title - The feudal Japan themed Senjutsu - hit Kickstarter with a bang last year, raising around one million pounds. This week, I talk to the company’s two founders - James Faulkner and Paul Allen - about how they achieved this success, from beyond-diligent historical research, endless testing and focusing on the power of good advertising over the world of BGG and content creators. Stoneswordgames.com Senjutsu late pledge:https://senjutsu.backerkit.com/hosted_preorders Daimyo, Battle For Japan Signup: https://bit.ly/3NQQYkP (Game Designed by Martin Wallace, Launching Oct 2022) Listen on Youtube: https://youtu.be/bMDGsK2XT40 Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/James-Faulkner-and-Paul-Allen---PublisherDesigners-e1l7v8f   Transcription James 00:00Hi I'm James, and this is producing fun, a podcast about making...

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Producing Fun 17: Jay Cormier - Publisher & Designer

Producing Fun is a podcast about making tabletop games from a product perspective. Jay Cormier was already a successful designer, having multiple BGG top 1000 games to his name across a very wide variety of genres. 4 years ago he got into game publishing, launching Off the Page Games, a company producing games based on indie comic books. His first title - Mind MGMT - is already a smash hit. In this episode we get into how to run a profitable kickstarter, making clever manufacturing decisions and the power of branding. www.offthepagegames.com www.failfaster.ca www.youtube.com/c/OffThePageGames www.bamboozlebrothers.com Listen on Youtube: https://youtu.be/-RR9cwLN8Ug   Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/Jay-Cormier---Publisher--Designer-e1kld3a Transcription James 00:00Hi I'm James, and this is producing fun, a podcast about making games from a product...

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Producing Fun #11: Andrew Navaro - Creative Director

Producing Fun is a podcast about making tabletop games from a product perspective. Andrew Navaro is the former Head of Studio for Fantasy Flight Games where he was responsible for leading the aesthetic execution (illustration, graphic design, even story) of their famously gorgeous looking titles. Now he runs Earthborne Games, a new studio setting out to Kickstart Earthborne Rangers: a sci-fi, environmentally themed card game in the mould of Arkham Horror that embodies its sustainable values in its physical production and manufacturing. In this episode we talk art direction, licensed artwork, building story rich card games and the business challenges of creating environmentally sustainable products. Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/Andrew-Navaro—Creative-Director-e14rlqi Listen on Youtube: Earthborne Games: https://earthbornegames.com/ Earthborne Rangers Kickstarter: https://www.kickstarter.com/projects/earthbornegames/earthborne-rangers...

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Producing Fun #2: Chris Eggett - Magazine Editor

Producing Fun is a podcast about making tabletop games from a product perspective. Chris is the editor of Tabletop Gaming Magazine, the UK’s largest board game, RPG and miniatures game magazine. In this episode we discuss what good tabletop game writing looks like, the ethics and effectiveness of Kickstarter previews and what ‘product’ really means. Listen on podcasting platforms: https://anchor.fm/naylorgames Listen on Youtube: Transcription I'm James. And this is producing fun, a podcast about making games from a product perspective. Welcome to Producing fun. This week I talked to Chris Eggett. Chris is the editor of tabletop gaming magazine. The UK is largest board, game, RPG and miniatures game magazine. And he also runs the publications own podcast. Being at...

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My Kickstarter Diary - Day 1: The business of launch dates

Thinking about running a Kickstarter? Well, 19 months after I decided to self publish my game, Magnate: The First City, I am entering the final build-up of mine. This is the inside story of the challenges, joys, thrills and spills of running a Kickstarter campaign and the nerve-racking final weeks before launch… read on if you dare. “So smart guy, if you’re building up to launch why does this blog count UP rather than count DOWN?” I can think of no better symbol of the sometimes messy reality of running a Kickstarter campaign than the answer to this question. Because of course, a Countdown would be WAY more sexy. We recently announced that we’re launching Magnate in November, but not...

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