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Producing Fun 18: James Faulkner & Paul Allen - Publishers & Designers

Producing Fun is a podcast about making tabletop games from a product perspective.  Stonesword Games’ latest title - The feudal Japan themed Senjutsu - hit Kickstarter with a bang last year, raising around one million pounds. This week, I talk to the company’s two founders - James Faulkner and Paul Allen - about how they achieved this success, from beyond-diligent historical research, endless testing and focusing on the power of good advertising over the world of BGG and content creators. Stoneswordgames.com Senjutsu late pledge:https://senjutsu.backerkit.com/hosted_preorders Daimyo, Battle For Japan Signup: https://bit.ly/3NQQYkP (Game Designed by Martin Wallace, Launching Oct 2022) Listen on Youtube: https://youtu.be/bMDGsK2XT40 Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/James-Faulkner-and-Paul-Allen---PublisherDesigners-e1l7v8f   Transcription James 00:00Hi I'm James, and this is producing fun, a podcast about making...

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Producing Fun 17: Jay Cormier - Publisher & Designer

Producing Fun is a podcast about making tabletop games from a product perspective. Jay Cormier was already a successful designer, having multiple BGG top 1000 games to his name across a very wide variety of genres. 4 years ago he got into game publishing, launching Off the Page Games, a company producing games based on indie comic books. His first title - Mind MGMT - is already a smash hit. In this episode we get into how to run a profitable kickstarter, making clever manufacturing decisions and the power of branding. www.offthepagegames.com www.failfaster.ca www.youtube.com/c/OffThePageGames www.bamboozlebrothers.com Listen on Youtube: https://youtu.be/-RR9cwLN8Ug   Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/Jay-Cormier---Publisher--Designer-e1kld3a Transcription James 00:00Hi I'm James, and this is producing fun, a podcast about making games from a product...

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Producing Fun 15: Ulrich Blennemann - Game Publisher

Producing Fun is a podcast about making tabletop games from a product perspective.Uli is a publisher from Germany and the proprietor of indie label: Spielworxx. Specializing in challenging boutique games and German language versions of bigger commercial hits, Spielworxx has been delighting gamers since 2010. With almost 30 years of experience in the industry, Uli is an expert in running indie publishing businesses.  In this episode, we talk about how he selects games for localization, how his business model works, and more.      Uli’s website: https://www.spielworxx.de/Listen on Youtube: https://youtu.be/2N6j65nKw3cListen on podcasting platforms:https://anchor.fm/naylorgames/episodes/Ulrich-Blennemann---Game-Publisher-e1j45fk   Transcription     James 0:10 I'm James, and this is producing fun, a podcast about making games from a product perspective.Welcome to Producing fun. My guest this week...

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Producing Fun #11: Andrew Navaro - Creative Director

Producing Fun is a podcast about making tabletop games from a product perspective. Andrew Navaro is the former Head of Studio for Fantasy Flight Games where he was responsible for leading the aesthetic execution (illustration, graphic design, even story) of their famously gorgeous looking titles. Now he runs Earthborne Games, a new studio setting out to Kickstart Earthborne Rangers: a sci-fi, environmentally themed card game in the mould of Arkham Horror that embodies its sustainable values in its physical production and manufacturing. In this episode we talk art direction, licensed artwork, building story rich card games and the business challenges of creating environmentally sustainable products. Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/Andrew-Navaro—Creative-Director-e14rlqi Listen on Youtube: Earthborne Games: https://earthbornegames.com/ Earthborne Rangers Kickstarter: https://www.kickstarter.com/projects/earthbornegames/earthborne-rangers...

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Producing Fun #10: David Digby - Solo Mode Developer

Producing Fun is a podcast about making tabletop games from a product perspective. David Digby is a game designer and developer based in the UK. As a developer, he specialises in developing solo modes for existing game designs. Within only a few years he’s established a very strong reputation for his work, collaborating with a string of famous names (including Martin Wallace and Reiner Knizia) to create 1 player versions of their games. In this conversation we do our best to cover all the critical elements of creating a compelling solo game product. Listen on podcasting platforms: https://anchor.fm/naylorgames/episodes/David-Digby—Solo-Mode-Developer-e14cuqc Listen on Youtube: Twitter: https://twitter.com/boarddigby Facebook: https://www.facebook.com/DavidDigbyBoardGames     Transcription I'm James, and this is producing fun, a podcast about making games...

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