A new model for game design: Moving beyond the “Mechanics, Dynamics, Aesthetics” framework

The MDA framework is now well known in design circles. Here I take it a step further putting forward my own riff on the model for tabletop games specifically; incorporating the notion of access and mapping out some critical detail. 

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When is a mechanic worth the set-up time? An illustrative example from Ticket to Ride: Pennsylvania

Applying a cost-benefit framework to a specific mechanic in a TTR expansion, I explore if we can create a more objective way of weighing-up design decisions; at least as far as set-up goes. 

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Why Ticket to Ride: Europe’s station is still first class

Note: If you’ve not played a Ticket to Ride game before, I recommend that you play Ticket to Ride: Europe first before reading. I’ll be taking a lot of knowledge of the game for granted.

I first discovered Ticket to Ride: Europe in 2008. It was not the first hobby game that I played, nor even the first train themed one; that honour goes to Martin Wallace’s excellent Railroad Tycoon. But TtR: Europe’s fantastic qualities were clear from the beginning.

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