Has it really been two months already? Unsurprisingly, there’s lots to catch-up on with progress on playtesting, design and ever increasing public awareness of the game!
November was slightly quieter than September or October – it couldn’t not be – but, once again, overall progress moved substantially forward; especially in enhancing Magnate’s gameplay and recruiting new team members.
October proved to be just as busy as September, not least because of all the prep for Essen, which – at time of posting – had just started.
Last weekend I attended a convention – and it was the best one I’ve experienced so far. Here’s five reasons why I loved it and what I’d like to see in other conventions as a result.
The new Magnate site has launched today. It contains key information about the game’s many features: like its comprehensive tutorial mode (designed to allow players to learn without a rulebook) or its realistic 3D buildings of different types. As we get closer to launch, I’ll be adding more details about the game as well as updating the art and design elements as they develop.
If you aren’t already subscribed to this blog, you can sign-up there to get notified when the Kickstarter launches. The campaign is the due to launch in the Autumn of 2018.
A collection of resources to help you speed up and improve the process of working with artists. Especially useful if this is your first game and you’re the one in charge of making sure it’s beautiful.