Great Design Decisions: Dominion’s useless victory point cards

This is the first post in an occasional series examining design choices that were critical factors in the overall success of a game’s design. In this entry, I go right in with one of the greats and look at Dominion’s powerful victory point (VP) card mechanic.

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Why Ticket to Ride: Europe’s station is still first class

Note: If you’ve not played a Ticket to Ride game before, I recommend that you play Ticket to Ride: Europe first before reading. I’ll be taking a lot of knowledge of the game for granted.

I first discovered Ticket to Ride: Europe in 2008. It was not the first hobby game that I played, nor even the first train themed one; that honour goes to Martin Wallace’s excellent Railroad Tycoon. But TtR: Europe’s fantastic qualities were clear from the beginning.

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