Categories
Game design

A new model for game design: Moving beyond the “Mechanics, Dynamics, Aesthetics” framework

The MDA framework is now well known in design circles. Here I take it a step further putting forward my own riff on the model for tabletop games specifically; incorporating the notion of access and mapping out some critical detail. 

Categories
Magnate

Introducing Magnate

It’s time for Magnate, a project I’ve been working on for nearly 7 years, to become a reality

Categories
Game design

When is a mechanic worth the set-up time? An illustrative example from Ticket to Ride: Pennsylvania

Applying a cost-benefit framework to a specific mechanic in a TTR expansion, I explore if we can create a more objective way of weighing-up design decisions; at least as far as set-up goes. 

Categories
Game design

The designer’s drawer: A Dominion mini expansion – “By decree”

Many years and quite a few designs ago, I made a mini-expansion for Dominion. It’s been sat in a drawer ever since. So as an experiment in criticism and self-reflection – and with the benefit of hindsight – I’ve decided to dissect it. I want to see what I did well… and not so well, and what lessons I can learn from it about design.