In my first foray into trying to create a design orientated “functional” boardgame review, I look at a game I have distinctly mixed feelings about: Century: Golem Edition
Continue reading “Century: Golem Edition: A functional review experiment”
Game Publisher
In my first foray into trying to create a design orientated “functional” boardgame review, I look at a game I have distinctly mixed feelings about: Century: Golem Edition
Continue reading “Century: Golem Edition: A functional review experiment” →
There’s something missing from the boardgame review landscape. This is what I think it might be – and what I am going to experiment with to fill it.
Continue reading “Is there room for a new kind of boardgame review?” →
Some people hate Ticket to Ride; people who do not appreciate its brilliance. I hate the United Kingdom expansion as much as they hate the basic game. But unlike them, I’M ACTUALLY RIGHT… right?
Continue reading “What can a negative review tell us about the lure of objectivity?” →
The MDA framework is now well known in design circles. Here I take it a step further putting forward my own riff on the model for tabletop games specifically; incorporating the notion of access and mapping out some critical detail.