In today’s article Jaya Baldwin compares two different classic word games and, when looked through the lens of modern design, finds one more dated than the other
So much of the conversation about a game’s design bounces from the very broad to the very specific without stopping to consider what really matters: the human emotion game dynamics give rise to. But if designers can spend more time at this level they can make more innovative games.
Can narrative and strategy ever blend well? Jaya Baldwin explores different ways games have tried to integrate narrative and traditional gameplay elements.
November was slightly quieter than September or October – it couldn’t not be – but, once again, overall progress moved substantially forward; especially in enhancing Magnate’s gameplay and recruiting new team members. Read More
In his first article for the site, Jaya Baldwin – new member of the Naylor Games team, makes a forceful case for both titles
I was bothered by how much the “cult of the new” is making boardgamers unhappy. It’s time to fight back!
October proved to be just as busy as September, not least because of all the prep for Essen, which – at time of posting – had just started. Read More