I’m pledging my support to the boardgame community as a Mental Health First Aider – a first line support person for mental health. You can contact me at firstname.lastname@example.org to talk about anything: everything you tell me will be confidential. Organisations interested in using me… Read More
Even though all of the big physical conventions have been called off this year, Naylor Games will still be hitting the virtual convention circuit. Check out our event calendar below! Events calendar Our virtual events calendar shows all the events we’ve got coming-up: Virtually Expo… Read More
The Magnate Kickstarter is still in full swing and is very close to raising $50,000 with about 5 days to go. In this post, Jaya Baldwin takes over the reins and writes about what Developers do – one of the most poorly understood roles in… Read More
Thou shalt blog each week is the mantra of the SEO age. Does it make sense? Infinite Content I stare at the queue of articles I have saved to Pocket. As push my thumb up the page I begin to realise there are more… Read More
This week, Jaya writes a functional review co-operative ‘boss fight’ deckbuilder Aeon’s end, exploring the subtle ways it plays with deckbuilding conventions to deliver on its thematic premise.
In today’s article Jaya Baldwin compares two different classic word games and, when looked through the lens of modern design, finds one more dated than the other
Can narrative and strategy ever blend well? Jaya Baldwin explores different ways games have tried to integrate narrative and traditional gameplay elements.
In his first article for the site, Jaya Baldwin – new member of the Naylor Games team, makes a forceful case for both titles
Last week I started my first look at Flashpoint; considering how it builds game arc and the nature of the puzzles it presents. This week I look at the critical role of theme in the game.
I was bothered by how much the “cult of the new” is making boardgamers unhappy. It’s time to fight back!