With Essen nearly upon us and all the final preparations going on at Naylor Towers, I thought it was a good opportunity to give you the lowdown on playing Magnate: The First City (5C132) at the show.
Want to know how Magnate works and get a closer look at its components? This is the post for you…
In September there were a lot of firsts for Magnate: we got our first ever review, did our first podcast interview and the first ever “pretty prototype” was assembled. Now our first big show is upon us! Continue reading “Magnate news round-up: September 2018”
Progress to publishing Magnate continues to move at a pace. Here’s a quick round-up of the latest developments from August.
With the receipt of renders I take a closer look at some of the game’s buildings and the source of their inspiration
The new Magnate site has launched today. It contains key information about the game’s many features: like its comprehensive tutorial mode (designed to allow players to learn without a rulebook) or its realistic 3D buildings of different types. As we get closer to launch, I’ll be adding more details about the game as well as updating the art and design elements as they develop.
If you aren’t already subscribed to this blog, you can sign-up there to get notified when the Kickstarter launches. The campaign is the due to launch in the Autumn of 2018.
It’s time for Magnate, a project I’ve been working on for nearly 7 years, to become a reality