In September there were a lot of firsts for Magnate: we got our first ever review, did our first podcast interview and the first ever “pretty prototype” was assembled. Now our first big show is upon us!
Progress to publishing Magnate continues to move at a pace. Here’s a quick round-up of the latest developments from August.
With the receipt of renders I take a closer look at some of the game’s buildings and the source of their inspiration
The new Magnate site has launched today. It contains key information about the game’s many features: like its comprehensive tutorial mode (designed to allow players to learn without a rulebook) or its realistic 3D buildings of different types. As we get closer to launch, I’ll… Read More
It’s time for Magnate, a project I’ve been working on for nearly 7 years, to become a reality