Has it really been two months already? Unsurprisingly, there’s lots to catch-up on with progress on playtesting, design and ever increasing public awareness of the game!
November was slightly quieter than September or October – it couldn’t not be – but, once again, overall progress moved substantially forward; especially in enhancing Magnate’s gameplay and recruiting new team members.
October proved to be just as busy as September, not least because of all the prep for Essen, which – at time of posting – had just started.
With Essen nearly upon us and all the final preparations going on at Naylor Towers, I thought it was a good opportunity to give you the lowdown on playing Magnate: The First City (5C132) at the show.
Want to know how Magnate works and get a closer look at its components? This is the post for you…
In September there were a lot of firsts for Magnate: we got our first ever review, did our first podcast interview and the first ever “pretty prototype” was assembled. Now our first big show is upon us!
Progress to publishing Magnate continues to move at a pace. Here’s a quick round-up of the latest developments from August.
With the receipt of renders I take a closer look at some of the game’s buildings and the source of their inspiration
The new Magnate site has launched today. It contains key information about the game’s many features: like its comprehensive tutorial mode (designed to allow players to learn without a rulebook) or its realistic 3D buildings of different types. As we get closer to launch, I’ll… Read More
It’s time for Magnate, a project I’ve been working on for nearly 7 years, to become a reality