The Naylor Games blog

Producing Fun #5: Annie Norman – Miniatures Producer

Producing Fun is a podcast about making tabletop games from a product perspective. Annie Norman is the founder and owner of Badsquiddo Games – a company specialising in making believable female miniatures. In this episode we discuss how she built the business from absolutely nothing, bringing women in history to life, key practical questions about […]

Producing Fun #4: Paul Grogan – Rulebook editor & Content creator

Producing Fun is a podcast about making tabletop games from a product perspective. Paul Grogan runs “Gaming Rules!”, a rulebook editing business and YouTube channel focused on videos that teach people how to play games. As one of the industry’s top editors, Paul has worked on around 100 different rulebooks; closely collaborating with several of […]

Producing Fun #3: Paul Brook and Liam Kirkman – Startup Publishers

Producing Fun is a podcast about making tabletop games from a product perspective. Paul and Liam run East Street Games –  A UK tabletop game publishing startup. In this episode we discuss the financial costs of game complexity, the personal costs of game development, developing and marketing games under pandemic restrictions and accidentally offending eurogamers. […]

Producing Fun #2: Chris Eggett – Magazine Editor

Producing Fun is a podcast about making tabletop games from a product perspective. Chris is the editor of Tabletop Gaming Magazine, the UK’s largest board game, RPG and miniatures game magazine. In this episode we discuss what good tabletop game writing looks like, the ethics and effectiveness of Kickstarter previews and what ‘product’ really means. […]

Producing Fun: The new podcast from Naylor Games

I just launched a new podcast about games. Here I explore the thinking behind it and introduce the first episode. Time for something new? For a while now, I’ve been finding myself less and less inclined to spend time writing a blog. This has probably been very clear from how sporadic, in general, my posts […]

How we made the Naylor Games logo

The site’s name is officially changing and we’ve got a brand spanking new logo! Here’s why and – just because I thought it might be interesting – what the thinking behind the design is. With Magnate now going into mass production, I realised it was time that Naylor Games had a proper logo and for […]

Mental Health First Aid for people in boardgames: My pledge

I’m pledging my support to the boardgame community as a Mental Health First Aider – a first line support person for mental health. You can contact me at james@naylorgames.com to talk about anything: everything you tell me will be confidential. Organisations interested in using me as a ‘virtual’ Mental Health First Aider for their team […]

Naylor Games Conventions – 2020

Even though all of the big physical conventions have been called off this year, Naylor Games will still be hitting the virtual convention circuit. Check out our event calendar below! Events calendar Our virtual events calendar shows all the events we’ve got coming-up: Virtually Expo – 21st-23rd August 2020 At this replacement for the usual […]

What do developers do?

The Magnate Kickstarter is still in full swing and is very close to raising $50,000 with about 5 days to go. In this post, Jaya Baldwin takes over the reins and writes about what Developers do – one of the most poorly understood roles in the game world.  Wherever you see the game Magnate, you […]

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