Categories
Game design

What makes a memorable turn order? An experimental mission to Flashpoint: Fire Rescue (Part I)

Flashpoint is a very well designed game but it has an oddly forgettable turn order. Can we use it to find out if certain design decisions will always result in a more memorable structure? 

UPDATE: Full results now available in Part II.

Categories
Game design

Why Ticket to Ride: Europe’s station is still first class

Note: If you’ve not played a Ticket to Ride game before, I recommend that you play Ticket to Ride: Europe first before reading. I’ll be taking a lot of knowledge of the game for granted.

I first discovered Ticket to Ride: Europe in 2008. It was not the first hobby game that I played, nor even the first train themed one; that honour goes to Martin Wallace’s excellent Railroad Tycoon. But TtR: Europe’s fantastic qualities were clear from the beginning.

Categories
Miscellaneous

What makes games great

In my day job, I run the product department of a technology company. But I’ve always loved boardgames: playing them, analysing them and most of all, designing them.

Over the last few years, I’ve realised that the business of making great games and my day job were much closer than I previously thought.