Thou shalt blog each week is the mantra of the SEO age. Does it make sense? Infinite Content I stare at the queue of articles I have saved to Pocket. As push my thumb up the page I begin to realise there are more… Read More
Has it really been two months already? Unsurprisingly, there’s lots to catch-up on with progress on playtesting, design and ever increasing public awareness of the game!
So much of the conversation about a game’s design bounces from the very broad to the very specific without stopping to consider what really matters: the human emotion game dynamics give rise to. But if designers can spend more time at this level they can… Read More
November was slightly quieter than September or October – it couldn’t not be – but, once again, overall progress moved substantially forward; especially in enhancing Magnate’s gameplay and recruiting new team members.
Last week I started my first look at Flashpoint; considering how it builds game arc and the nature of the puzzles it presents. This week I look at the critical role of theme in the game.
In my second adventure into forging designer-focused reviews, I start my look at the well-loved co-op Flashpoint: Fire Rescue and go for the world record number of colons in a blog post title.
I was bothered by how much the “cult of the new” is making boardgamers unhappy. It’s time to fight back!
Eight practical tips for first time exhbitiors at Spiel
October proved to be just as busy as September, not least because of all the prep for Essen, which – at time of posting – had just started.
With Essen nearly upon us and all the final preparations going on at Naylor Towers, I thought it was a good opportunity to give you the lowdown on playing Magnate: The First City (5C132) at the show.